Games
Godot Game Engine...
So, developing a game. I picked Godot, as I didn’t feel like developing a lot of game engine code, as the gameplay code seemed more challenging and of a more experimental nature. Circa April ‘25 there is just a basic play field, a character movable by keyboard or joypad, a bounce mechanic at the display edge, some menu for sound settings, a four note tune with some drums, some free graphics and a path generator.