Development
Godot Game Engine...
So, developing a game. I picked Godot, as I didn’t feel like developing a lot of game engine code, as the gameplay code seemed more challenging and of a more experimental nature. Circa April ‘25 there is just a basic play field, a character movable by keyboard or joypad, a bounce mechanic at the display edge, some menu for sound settings, a four note tune with some drums, some free graphics and a path generator.
Termux and MultiVNC...
So the Debian container on my Chromebook became slow and large. Things needed to be done. So I deleted it and went full on with the latest release of Termux from the play store and installed some things like Neovim. Then I had a little play, and some more things were installed.
Excellent. It is much faster, does have a few “unique” ways of doing things, but it does have rust working, and a few strange things to do with lua in Neovim due to how the Mason language server has to be installed from the package manager and not Mason. Ah, all is well bar a few start up errors along with a little more learning needed for clipboard interaction.
Toolchain Operator...
Custom Server
go
- fast, easy, webserver, good library.C/C++
- small optimizations, bare speed.python
- extensive, ML/AI, virtual environments.
Light Website
Hugo
- lean, easy markdown CMS.TypeScript
- dynamic sites, easy serverless/lambda.CSS
- lipstick and styling.jquery
/underscore
- old but classically useful tools.
Local Machine Generic Development
Neovim
- fast editor, good extensibility.Lua
- general scripting.C
- good for small optimizations, speed.python
- extensive, ML/AI, virtual environments.
Background Pervasive Everywhere
bash
- automation of heterogeneous parts.- CLI Tools - stable Linux OS.
rust
- some nice CLI tools available.git
- code management.
Esoteric Investigation
J
- nice array language, open source.forth
- compact small code.
Hardware, Realtime and Firmware
C/C++
- fast, compact.VHDL
- silicon compiler.galasm
- simple logic array device programming.