Minecraft Mod Development

Got distracted. It will work out fine as I move backwards and forwards between the this and DSDev. Version 1.16 of Minecraft now has a Forge to make mods. I had an idea and started on a mod. There are a lot of changes since I last dipped a toe in the water. It looks as though it will make many things easier.

After a little track into crafting recipes, simple potion time extensions and extra Redstone blocks, I could move onto more complex potions with new effects or maybe even mobs. Mobs are however less likely than other gameplay elements.

  • Enchantments – nice but seems like a stats and number modification game.
  • Mobs – quite a lot already, but mob AI looks like an interesting thing to improve.
  • Crafting – best with new blocks with uses.
  • Brewing – similar to enchantments but can have player Effects and there is much scope with Think Potion or Mundane Potion expansion.
  • Non Block Items – could have use (Food, Item Frames …) but would have to have utility and not just another thing to be of interest. I’m adding a Written Book for example.
  • Block Items – there are already many, but I find adding to Redstone blocks an interesting one for mechanisation and automation. Maybe new technology is possible? I remember writing a teleport chest a long while ago and now the Ender Chest has some of the same functionality but is better.

Nice after getting used to things like @ObjectHandler and other new things. Still a few assumptions in the documentation such as default loot tables for blocks. 

 

N-IDE Java on Android Fire 7

It looks so simple and efficient. I think git is missing but a simple Total Commander copy into a backed-up directory should be fine for now. It has the basics of Java SE and even can build android GUI apps. I think I’ll keep things console for now and put together some tools to do things I would like to do.

Seems to run a static main just fine. I wonder how it does with arm system libraries and JNI native calls. I don’t think I’ll use much of that, but it might get useful at some point. The code interface is ok, it’s quite lightweight and so does not fill the storage too much. Quite good for a simple editor with code completion and a simple class creation tool. Should do the job.

I think the most irritation will be the need to insert the method names to then do the top-down coding. Kind of obvious, as you can’t autocomplete an identifier without it being typed in the class anyway. But that’s ok as I’d be defining an expected class “interface” anyhow, and I’m not prone to worry too much about as yet unimplemented methods.